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Dungeon crawl stone soup changelog
Dungeon crawl stone soup changelog












dungeon crawl stone soup changelog
  1. #Dungeon crawl stone soup changelog manual#
  2. #Dungeon crawl stone soup changelog archive#

Since remove curse was usually abundant, outside of a rare run this meant at most the first 3-5 dungeon floors where the player was unable to use a small quantity of floor loot. In its current (pre-removal) state, it was a light speed bump in the early game: if you knew about curses you wouldn't wield anything you didn't know the uncurse status of until you found ?rc. Several of our goals "no no-brainers", "painless interface and newbie support", and "no need for spoilers" might lead to work that could be characterized as streamlining, but our general sense is that crawl should try to kill you by beating your character in a fair fight, not by beating the player in a game of "did you check all this trivia".įor a specific example from the current patch: the curse system was removed. It also doesn't specify any content goals, those are generated by team members and community members based on their interest and whims when a creative mood strikes. However, it's an aesthetic philosophy open to interpretation, so you have to look at specifics to see how the devteam interprets this in practice.

#Dungeon crawl stone soup changelog manual#

There is a philosophy section in the manual that gives the large-scale philosophy. Roguelike Radio podcast for all things roguelike-y.

#Dungeon crawl stone soup changelog archive#

  • The ArchiveRL project, building a complete archive of roguelikes.
  • A torrented bundle of many many roguelikes.
  • Find more awesome roguelikes at RogueBasin.
  • Posts simply linking to or mentioning games will be removed, especially in relation to "roguelike-likes". Video reviews/plays of "roguelikelikes" will be removed.
  • Limit (self-)promotional material to once per three months, especially when not relating to traditional roguelikes.
  • Different types of monster AI regarding movement and combat that will result in challenging behavior.Whether it's ADOM, IVAN or (arguably) Dwarf Fortress, let's talk about it!.
  • Powerful macro system, featuring a wizard that makes macro creation easily done in three steps even by beginners.
  • A variety of shape-shifting classes and features.
  • 17 distinct races and 13 classes from which to choose.
  • Parties and guilds, which feature shared houses and internal chat.
  • Multiple towns and a rich world map with lots of completely different types of dungeons spread out over it.
  • Over 200 types of floor features/terrain.
  • Over 250 static artifacts, infinite random artifacts, over 200 special item powers, over 1000 items, over 1100 monsters and many 'ego monster' types (IE variations of base monsters).
  • Post-king game play: Characters that have beaten the main boss, Morgoth, may venture into another insanely dangerous dungeon to try and find the last remaining path to Valinor, to possibly retire on its shores.
  • Automatically scheduled special events.
  • Various character modes, including: Traditional rogue-like (one life), MAngband-style (infinite resurrections), PvP-mode for killing each other off in the game world or in a special PvP arena.
  • Sound effects and dynamic background music.
  • Day/night changes, four seasons, weather.
  • Time passes slower on deeper levels to make up for speed gain of players and monsters, keeping the real-time experience at an optimum.
  • The game has a full-fledged documentation called The TomeNET Guide - HTML version. TomeNET is feared for being hard to master, but at the same time the more rewarding to the skillful player who has learned to make use of all the nifty possibilities open to him. It was created around 2001 (originally under the name of PernMAngband which had to be renamed due to a letter of Anne McCaffrey's attorney who prohibited the use of the name Pern) as a fork of MAngband which got some ToME design added to it. TomeNET is a multiplayer rogue-like, based on and somewhat similar to MAngband and ToME, and also featuring some Zangband and Cthulu Angband monsters.














    Dungeon crawl stone soup changelog